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[–]oblivious_oblivion 37 points38 points ago

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I played a female warlock in WoW. She was a witch. Affliction spec'd and a name pertaining to disease. Gender was a novelty. It was probably my 10th or so character, but the one I played the most.

For Mass Effect, I prefer Fem-Shep, she's more of a badass on renegade. Renegade Male Shepherd is more of a douche than badass.

For FO: New Vegas, on my umpteenth playthrough, I started a female unarmed because: 1) Attempting a romance with Veronica, which probably won't work out because, 2) I want to be the first female Centurion (I don't even know if this is possible, and frankly, I'd rather find out myself), so I'm working the Legion storyline.

Bottom line, as a straight male, female characters are purely novel, with exceptions for different storylines and outcomes. It is cool that some games offer the option of female, instead of having all male protagonists.

As to your quarrel of sniper classes built like tanks, well, actual snipers are in fucking excellent shape. Try low crawling for a mile, with a 30-pound weapon+ammo+gear, to your first position, then another to your next, and not expect to have some body mass.

[–]buttsplice 10 points11 points ago

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Being in good shape is completely different then looking like a roid raging gym rat.

[–]Aradon 17 points18 points ago

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The voice acting for Fem-Shep was much better then the male version, renegade or otherwise.

[–]7he_Sama 5 points6 points ago

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All renegade ME characters are douches.

[–]DevilPliers 52 points53 points ago

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I'm a girl and I play as a girl, and I know guys who play as girls.. we do it for the same reason. Their clothes are cuter. Dressing them up is part of the whole game for some reason. I also never play tanks, but I never thought much about that.

[–]shadowplayyy 34 points35 points ago*

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I'm a girl also, except I actually swap between playing a girl or a guy character depending on the game and how I'm feeling. For some games with romance options, such as Dragon Age and Mass Effect, I kind of just like being a girl because it's more relatable.

Other times I just feel like acting like a manly man and choose my gender accordingly. My mage on WoW is a male, for example. It really doesn't make any difference to the experience so I don't understand why there'd be any taboo surrounding chosen genders in video games. Play whatever the hell you want to play.

Edit: I can grammar good.

[–]voiderest 13 points14 points ago

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The taboo goes along the same lines of cross dressing although I'm unsure how most females take the avatar issue compared to males. If the avatar is suppose to be that person some people take it as the guy is trying to be a woman.

[–]shadowplayyy 4 points5 points ago

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Yeah, that's fair enough reasoning. I always try to make myself into the character I create rather than create a character after myself, but I suppose everyone does things differently.

[–]puddinheadmosier 8 points9 points ago

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I like your sentiment. The reality is that you're playing a game. Stepping into a fiction. It should be an escape, an endeavor, and a way to express yourself free from cultural biases. Normative social standards in the US demand a strict binary, man and women. If a person experiences a conflict when considering their avatar's gender I think it could be a prime opportunity to examine one's personal feeling about this binary, and decide whether or not this idea is in step with your reality. Playing as a girl might just be your way to explore your feminine side, and there's nothing wrong with that.

[–]betamark 1 point2 points ago

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There's nothing wrong with anything.

[–]BadJokeHour 0 points1 point ago

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So, there's nothing wrong with raping a 3 year old? There's definitely things wrong with some things.

[–]betamark 2 points3 points ago

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Sorry. Countless Fry memes falsely elude to everyone knowing fry quotes as well as I do.

[–]Rauxbaught 1 point2 points ago

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Poor betamark, you're seeing things. You've been drinking too much. Or too little. I forget how it works with you. Anyway, you haven't drunk exactly the right amount.

[–][deleted] 1 point2 points ago

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Well, to be fair, I did get a purple item out of it.

[–]Daemonicus 5 points6 points ago

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I choose gender based on casting and attack animations. Undead Female Rogue does flips while attacking ;p

[–]shadowplayyy 2 points3 points ago

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I'm in a similar boat, chose my undead male mage because they have the coolest casting animation. That was more of a gender/class/race combination, though.

[–]tairar 16 points17 points ago

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Yeah, my reasoning was always pretty simple. I feel like the art for the ladies is a little better. Smaller canvas, same sized textures, looks good.

[–]happybadger 11 points12 points ago

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Especially in a game as dated a WoW (seven years as of next month), texture quality suffers tremendously on male avatars. Chest armour is just painted on which leads to a ton of warping and stretching over muscular frames, completely ruining the look of tiered armour.

[–]dbe 4 points5 points ago

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Whereas female armor is a bikini (sometimes).

[–]tairar 2 points3 points ago

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They've been better about that for WoW specifically as of late. I think the last time I saw that kind of nonsense was Burning Crusade.

Can't say the same for... almost every other game ever.

[–]ebop 9 points10 points ago*

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As a woman, I've always found dressing men up in games more fun than dressing women. It gives me a chance to do something different - I don't normally dress men but I do normally dress myself. Also, most games don't give me a clothing option I would personally wear so I feel a bit weird making my female avatar don the ugly apparel. (Particularly problematic if the high power armor is hideous or obviously designed for a masculine figure.)

Edit: I don't choose the sex of my characters based on the ability to dress them up; I'm just commenting on why dressing female characters is generally less enjoyable for me.

[–]AppleDane 0 points1 point ago

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This, but vice versa. I almost always play games as a woman, because it's more fun to do stuff in games that you don't do in real life. Also, you usually have more vararity in clothing and gear. Lastly, there's a possibility of lesbian love affairs, and who doesn't like those?

[–]Indoorsman 2 points3 points ago*

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This is the reason I always play as humans in games that have multiple races. Humans usually look the best, the rest are ugly, disproportioned, or are just plain stupid looking.

In the Elder Scrolls Series, I just can't bring myself to play an Argonian. They can breath underwater, are immune to poisons, and are highly resistant to disease, they kick ass, but they are so ugly. Cool looking but ugly. And I have some odd deep desire to be virtually good looking for some reason. It's weird.

Edit: also wanted to add, I also will play female characters in MMOs, but only if it's a class that makes sense for a female. Call me sexist, but rolling a female warrior, makes as much sense as rolling a gnome warrior. All my female characters are some sort of caster. But why I roll a female character, I don't know really, its more of just a change of pace, something different from all the male characters that I have already used.

[–]Andergard 2 points3 points ago

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The somewhat rare occasion when I make a female character in, say, an MMO or other RPG, it'll usually be a warrior or the like (when I played a female char in ME1, it was a Soldier/Shock Trooper). Or rather, I find myself unconsciously avoiding playing characters that tie in with the stereotype-of-sorts, i.e. I somehow don't play female Priests or the like.

Also, it's partly due to as shallow a reason as me having a preference for badass sword-babes what sexy female fantasy characters are concerned.

[–]Carighan 1 point2 points ago

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I play female characters all the time but it started as a more quirky thing.

Back when I was 14, someone in my class in school started an Earthdawn Pen&Paper round, and we would have ended up with all male characters (the only girl in the group was also playing a male character). We figured that'd be kinda boring, and for the hell of it me and another friend made female characters (hey, back with 14 this was giggleworthy! :P ).

Anyhow, I kept it.
In any games I can choose my gender, I will basically always use a female one. Just something I kept around. I'll usually make an effort to roleplay it when appropriate (say in Pen&Papers).

[–]Tehan 48 points49 points ago

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I'll admit that there's definitely over-exaggerated male protagonists if you go looking for them - Gears of War leaps immediately to mind - but it's hardly the majority. Would you call Ezio Auditore excessively masculine? Gordon Freeman? Sam Fisher? Michael Thorton? Insert-Name-Here Shepard? Most of the time male protagonists are fit but not bulky and pretty even-tempered, outside of the over-the-top AAA shooters and games derived from Warhammer 40k.

If you keep running into two-dimensional overly-muscled roid-raging protagonists, maybe it's more about what games you're playing than about the gaming industry as a whole.

[–]ebop 30 points31 points ago

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Shepard is muscled like an Adonis.

[–]Tehan 30 points31 points ago

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Yeah, but more or less realistically for a genetically-engineered soldier instead of looking like a steroid-abusing bodybuilder smuggling cantaloupes in his upper arms.

Then there's the fact that actual feats of extreme strength require well-developed cores and a layer of padding to prevent rupturing yourself, which means that people built for strength instead of show actually look kinda tubby (look at the current strongest man in the world) but that's a whole other topic.

[–]kickit 10 points11 points ago

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He's not exaggerated, but he's definitely a highly masculine figure.

[–]ebop 2 points3 points ago

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Sure. All I know is when I think of male Shep, I think of well defined muscles.

[–]Orca- 7 points8 points ago

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Femshep will still charge you into the next room and then slam you with the Elbow of Doom.

[–]HerpthouaDerp 10 points11 points ago

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I'm a big fan of Gordon's personality.

(On a bit more of a topical note, realistically muscular is still fairly muscular. I recall trying to play Oblivion with a reedy-looking caster, but having no option to make him look different from the average battleaxe-swinger. Just minor annoyances, but it's a minor issue, so those can still sway it.)

[–]Ilktye 3 points4 points ago

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I'm a big fan of Gordon's personality.

What does that mean?

If someone asks you something, do you hit them with a crowbar or jump?

[–]HerpthouaDerp 1 point2 points ago

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Well, when people start lecturing me on things I feel an urge to jump on things, smash monitors and throw random objects around, yes.

[–]ericthecro 2 points3 points ago

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Quite honestly, that's a failure of this "Never take control from the player" kick that gaming has been on recently, in my opinion. I have no problem watching a 2 hour Metal Gear Solid cutscene, but in Half Life, it's like I have ADD.

[–]HerpthouaDerp 2 points3 points ago

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Novelty aside, controlled helplessness isn't much better than a cutscene. People focus so much on control they forget its purpose, to affect the game world. If either of those components are missing, you might as well remove both.

[–]buttsplice 1 point2 points ago

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Care to describe Gordon Freeman's personality?

[–]HerpthouaDerp 2 points3 points ago

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Well, on the whole I'd say he's very ..., and a bit of ..., but lately he's been more and more ...

[–]Andergard 1 point2 points ago

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So he's kinda more or less, but then they accidentally him?

[–]HerpthouaDerp 1 point2 points ago

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I think they intentionally all of him.

[–]jmarquiso 8 points9 points ago

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Thorton fits the action hero of the 2000's - he looks almost exactly like Jason Bourne and Jason Statham had a lovechild. Sam Fisher really fits. Ezio does fit. Gordon Freeman is an attempt to do the opposite of the hero, of course.

Two dimensional roid-raging protagonists is the action hero of the 80's, and it's stuck with us for

[–]Orca- 4 points5 points ago

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I don't know how we cant even bring Freeman into it; other than boxcovers we really don't know what the dude looks like, other than that he's a scientist.

The rest of your comment is entirely correct however.

[–]gehringer 1 point2 points ago

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Well, Ithink Freeman's probably skinnier then the stereotypical "biceps the size of tree trunks" bodybuilder (Otherwise he wouldn't fit in the HEV suit), but I'm still guessing he's got some muscle...

[–]frezik 1 point2 points ago

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Opening train ride: " . . . more lives than your own may depend on your physical fitness". Even Black Mesa's Science Team couldn't be just a bunch of skinny or overweight nerds.

[–]jmarquiso 0 points1 point ago

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Freeman's more a response to Tehan's comment.

[–]Ilktye 0 points1 point ago

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Gordon Freeman is an attempt to do the opposite of the hero, of course.

How is it opposite?

You can bludgeon alien enemies to death with a crowbar or you shoot them with firearms or pick stuff up with gravity gun and THEN shoot them to death with the stuff.

Gordon's arm never gets tired and he has pretty damn good shooting skills. Also, there isn't much stealth in HL games which would allow you to use wit to get around.

So how is it different, really?

[–]jmarquiso 1 point2 points ago

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We're talking about character design, not gameplay. I would agree that gameplay wise it isn't much different - however he does have to wear a suit to do most everything you talk about.

[–]etetamar 4 points5 points ago

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Ezio Auditore might not look that masculine, but he does have a lot of... eh... short-term girlfriends. I'm not sure a similar female version would have worked.

[–]Dylanjosh 4 points5 points ago

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Did you play AC: Brotherhood? There are Christina segments which show Ezio's soft side. I can elaborate if you like.

[–][deleted] 0 points1 point ago

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Please do, unfortunately I became horrendously bored at AC:B and returned it.

[–]Dylanjosh 5 points6 points ago

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Spoilers for the Christina segments

These are memories within memories. must resist Inception joke

In-story, it's just Ezio spotting someone who looks a lot like Christina (Ezio's girlfriend from the start of AC2). This jogs his memories about her, and we get to play them. They're fairly short and linear but they're designed to pull at your heart strings.

The first memory takes place in Florence. Ezio is still a carefree son of a noble, and his father and brothers are all alive and well. Life is good. He spots this girl and decides he wants to woo her. He tries to chat her up but fails but decides to follow her anyway (stalker alert). He sees that Vieri is harassing her and proceeds to beat him. Then the girl is impressed etc

There's another memory where she helps you to carry the bodies of your father and brothers to give them a proper burial.

watch them here

[–][deleted] 1 point2 points ago

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Ah, I played through AC1 and AC2 no problem, but AC:B just bored me to no end. I don't know why, but it just was such a turn off for me. Thanks!

[–]Indoorsman 0 points1 point ago

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Holy shit, i only did up to three, and I thought it ended there. Watched them all to remember. That was sad

[–]etetamar 0 points1 point ago

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I'm a bit slow in these things. I upgrade my hardware once every 5+ years, and then go back and play everything I couldn't play before. So AC is actually new to me... I'll get to brotherhood eventually.

[–]PeritractOn top of the 'possible' list. 1 point2 points ago

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I would see all of your examples as belonging to the "thug" grouping, save Freeman, who is not really visible. However, his arms are not over-large, and he is a physicist.

[–]moarroidsplz 23 points24 points ago*

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Well while male characters are often built like tanks, females often don't have big-enough muscles and have humongous, unsupported boobs.

However, in games like Mass Effect and KOTOR, I've noticed this really hasn't been a problem for either gender. On the other hand, fighting games perpetuate this stereotype to the extreme.

I guess it all depends on which games you play.

[–]Syke042 15 points16 points ago*

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Something I noticed while playing WoW:

A lot of my male friends will have several characters, both male and female. When talking about them, the male characters are refered to in the first person; the women in the third. For example:

"Hey, we need another player for the raid tonight. Do you want to come?"

"Yeah, sure. I'll bring Spank. I think when I logged out I was near Orgrimmar. I just got great sheild. It's awesome. I can really take a beating while using it. " vs,

"Yeah, sure. I think I left Stabatha in Orgrimmar. I'll switch over to her. I got her a new dagger on the auction house. She looks awesome with it."

It seems that when playing men they were becoming the character; It was a personification of them. Whereas, with a female character, they were the controlling a character who wasn't them.

[–]HINDBRAIN 2 points3 points ago*

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I use third person for both though. And first person for the player himself. Same goes with my family and friends, independently of gender.

[–]realistpaladin 2 points3 points ago

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That's interesting, because I did the opposite with my two good Dragon Age Origins playthroughs: I referred to my elf warrior in the third person all the time ("Just equipped him with Yusaris with a Grandmaster Flame Rune, now he looks like a badass." or "Good thing I bumped his Coercion all the way up, because now I can get past this dude.").

Meanwhile, for my human female mage, I used first person, because I associated with her more ("All these templars just want to keep people like me down. Cram it, Alistair." and "I think I'll take Tempest. I don't think I can get enough area-effect spells, can I."
I'm a guy, btw.

[–]jaundicemanatee 1 point2 points ago

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Nice observation. Now I'm curious, and will definitely be paying attention to my male friends with female characters to see if they do the same thing.

[–]Metal_Mike 1 point2 points ago

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This comment reminded me of narcissistic vs voyeuristic perspectives as described in feminist film theory.

[–]schwerpunk 0 points1 point ago*

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Stabatha.

I like your friends.

Not to get too far off topic, but I've taken to naming my characters after obscure NPC vendors from old MMOs.
For instance, in Dark Souls, my fearsome warrior is named Dortold. I like the weight of the name.

Though if you knew of the original Dortold, from Asheron's Call, you might be slightly less impressed by my character.

[–]xgp15a-ii 13 points14 points ago*

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I'm a male. A long time ago, I mocked a fellow WoW player who would speak at length about how he would only play as attractive female characters in games, and he wouldn't play some games if he couldn't create a reasonably attractive female avatar. Somehow (I have no idea how), today I've pretty much ended up exactly where he was. I always play female when given the choice to create my own character. I don't play too many games at all anymore -- mostly just RPGs -- and when I do see a game where I can't play as a female I usually don't even care to try it out. I don't even worry about making my character overly attractive, either; I don't worry about make up or anything special like that, either. Most of my characters are reasonably athletic-looking, extremely "plain-Jane" characters without anything even approaching ridiculous/hypersexualized proportions. So... if it's not about sexualization, why do I feel compelled to play the female characters? Goodness, I even play as the girl in Left 4 Dead and Borderlands, even though they are 1st person and player appearance means absolutely nothing. Goodness, I'm weird.

yeah, I probably have some sort of peculiar mental disorder -- one that causes me to only enjoy my gaming when playing female characters. I don't dwell on it, though; it's just my hobby, right? Perfectly healthy and harmless.

[–]voiderest 8 points9 points ago

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I don't think preference is much of a disorder. A friend of mine seems to be like this to a degree, I'm sure he'll still play a game if the only choice was male. He claims the ass stare reasoning and does spend a bit of time to make his chars look pretty. I have mocked him for this though we mock each other for just about anything. I had not messed with much character customization before this and would not have selected a female char. Not many of the games I played offered much choice and if they did it was mostly which 'muscle with legs do you want or which tits with legs do you want' kind of thing.

When I make male chars I almost always try to make them me or as me then with female I don't, not consciously anyway. When I make female chars I typically put time into it though I wouldn't say its any more or less than a male char. I also try to make them somewhat realistic and don't go for the glam look. I don't think I'm selecting them to have something pretty to look at but as far as taste in women go I prefer a more natural look. I don't think I subscribe to gender roles so I don't think selection is based on that. If the only male option looks like they could crush small cars I might not select it for something that is suppose to be quick.

[–]Mr_McGrumpypants 4 points5 points ago

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You play as Zoey because she's the best character on the roster.

''I'm calling zombie bullshit. They're not allowed to go that fast!''

[–]electric_paganini 2 points3 points ago*

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I always play Zoey because if she's left to her own devices, she'd always pick the sniper rifle.

[–][deleted] 1 point2 points ago

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If you don't play as Bill and yell to your teammates about 'nam, you are playing l4d wrong.

[–]number1hitjam 6 points7 points ago

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I dunno, I think the main weirdness stems from how oversexualized most female characters are in games. In an Elder Scrolls game or Demon Souls, playing as a female isn't weird because they're modestly dressed.

[–]FillInTheBlank 5 points6 points ago

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And even if you undress a female character in Demons Souls it's not terribly exciting at all.

[–]knellotron 6 points7 points ago

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The only reason I played Fallout 3 as a male is because the beard selections are so comprehensive.

[–]Andergard 1 point2 points ago

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I approve of the rightful respect given to beards.

[–]7he_Sama 7 points8 points ago

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I play as a girl because I wish I was a girl.

[–]onthedroidx 10 points11 points ago

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I really think that male characters are becoming over-masculine in games, but I'm also afraid of female characters becoming over-feminine as well. Thankfully games are starting to avoid the costumes that only cover boobs and ass but it's still damn annoying for both sexes.

We need some mix-up here. More characters that embody normal, realistic traits rather than the I-spend-eight-hours-at-the-gym look. It's depressing. I must admit I like a bit of muscle on a man, but overly masculine characters are pretty damn scary (unless that type of character is spaced out sparsely throughout the game).

I believe we should just call for more varied character designs for both genders. I think having varied body types is just as important (usually) as varied personalities. Fat, thin, muscled, short, tall. Just throw it alllll in.

There is a way for a character to be masculine without spouting testosterone from their eyeballs. And to be feminine without showing off assets.

[–]f3nd3r 0 points1 point ago

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I haven't actually played it, but (hell it might be the wrong game) the character creation for Demon's Souls had gender, and then a masculine/feminine slider which (and it probably wasn't implemented very good, but I digress) you could add realism to the characters with.

[–]squidwalk 4 points5 points ago

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I hope this isn't boiling things down too much, but I don't think games uniquely portray gender more than any other media.

The first thing that came to mind after reading the OP's article is the current discussion about the new DC comics. A lot of women found them alienating, because they catered to an audience of men who enjoy objectifyingly unrealistic female forms. This is an audience, and comics and games both cater to it extensively. There's still a lot of great stuff in both media that doesn't follow such ideals.

I follow the old adage "vote with you wallet." I don't like how many media objectify women, so I don't spend money on the parts that do this.

[–]incestprincess 5 points6 points ago

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There was an interesting post on Reddit about this a while ago but I'm so terrible at searching that I doubt I would be able to find it. But it was exploring and dissecting the different reasons why characters in western video games are so overly macho and masculine, where as in eastern video games (Japan being the obvious example) this is not the case! I feel like it might just be an extension of our society and culture, and how it is marketed to us. Everything is very extreme. Men are these ripped, manly, bulging beacons of masculinity. Women are curvy, sexual, and have gorgeous hair and make up. Those "standards" kind of exist in everything- advertising, movies, television, books, and video games.

I am a girl but I usually choose to play as a male character in games that give you the option... I never thought about it too much before. Probably for similar reasons that you mentioned in your post though- nearly every female character has to pander to the ideal female stereotype. Huge boobs, barely any armor, perfect hair, little button nose..things like that. There's nothing wrong with that (just wanted to stress that!) but I feel like as a female I'm completely saturated with that ideal look in almost every other aspect of my life! So when I'm trying to have fun I don't want to see it there as well. Sort of like your reasoning but flipped: instead of too macho and tank-ish, it's too feminine and sexual.

[–]Agret 2 points3 points ago

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It's funny in western games male characters are overly macho and in japanese games they are overly feminine. Don't know why they can't just have average guys?

[–]Dayyve 1 point2 points ago

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...because then it would be BORING? People play games, watch movies, read books etc. to escape their mundane reality- not be bashed over the head with it again.

[–]Agret 2 points3 points ago

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Meh, I got nothing against playing a character like Niko in GTA IV or CJ in San Andreas, they are just regular guys.

Just cause you play a game to escape reality doesn't mean your avatar has to be unrealistic, Niko has a pretty realistic body but you are playing his character. If games had better stories they wouldn't need to resort to those crazy stereotypes.

[–][deleted] 15 points16 points ago

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So it begs the question

I'm going to be that guy and point out "begs the question" does not mean "raises the question."

[–]seventeenfrogs 7 points8 points ago

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Where the choice is offered, and it seems like the game takes it seriously as a different role (Mass Effect vs Diablo), I'll pick to play female most of the time. I'm a guy.

I've tried to work out why I do this, often it comes down to being more interesting. I'm tired of generic white 25 years old males saving the universe. I tend to become more attached in regards to the role I play within the game, not because "oh gosh, she's hot" but rather due to the the way it feels more realistic somehow. I'll play the role of that character where possible.

Perhaps it's because I just find it more difficult to identify with a character that looks and acts the same in 90% of the games I've seen or played.

tldr; I fight for feminism

[–]looooooooooooooooool 1 point2 points ago

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I don't think fighting for feminism = male characters are boring.

I do see your point, the change in narrative keeps you engaged and allows you to actually get through the story. Otherwise you'd be banging your head against the wall cause the world is about to be blown up again, and apparently the enemy's only weakness is generic 25 year old white males.

[–]seventeenfrogs 1 point2 points ago

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The feminism comment was a joke - the tldr; was silly and nonsensical. But yeah, engagement is the main drive behind the character gender choice.

I've been slowly developing a game where the main character is in his late 60s/70s with a non-specific race. Gun-toting scenarios are interesting where the main character just really isn't equipped for that sort of thing.

[–]looooooooooooooooool 0 points1 point ago

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I haven't gotten a chance to play amnesia, but from what I saw the whole "sanity" aspect was very intriguing. It really is a shame that most if not all the game-play mechanics out there focus on increasing murder efficiency.

It'd be very interesting to delve into aspects of the FPS genre (or any really) that include a lot of the problems people run into on the battlefield (or whatever the task at hand is). The biggest issue though is not making the problems (shell shock, sanity) seem like restrictions (breath and running stamina being the worst ones that come to mind).

[–]Agret 3 points4 points ago

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Male characters are too macho.

Female characters are too objectified.

/thread

[–][deleted] 0 points1 point ago

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Females dwarves. Yes.

[–]baultista 5 points6 points ago

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I wrote a paper on something similar to this in an English class I took in university. My thesis was based more on the effect that the portrayal of the two genders had on enforcing gender roles, but I did get to touch a little bit on why the genders are chosen to be portrayed the way they are.

The character you play is under your control. That character is simply an embodiment of yourself in the game world, since his actions are controlled almost entirely by you. A mental link is formed between yourself and the character you portray, where your attitudes and motives are shared. If your character is given a personality, that personality becomes part of you for the playthrough. The characters are often over-exaggerated because that's who the devs feel that the gamer wants to be. When you're playing Gears of War you want to be a rugged war hero, so Epic brings a lot of that out with their aesthetic style.

Also, don't forget that the game industry is still a bit of a boys club. While the number of female gamers is increasing rapidly, the number of female game developers isn't growing quite as fast. Female game producers, executive producers, or even higher-ups are very few and far between. This is where a lot of the decision-making is happening with regards to who the game should target and how it should target them.

[–]Drakengard 4 points5 points ago*

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I don't believe that this is fueled by dev desires much at all. Mirror's Edge showed a very athletic and sexy female character who wasn't running around in next to nothing.

Uncharted has female characters that aren't just sex symbols and often save Drake's ass. And sure, there's still Bayonetta and what's her name in Lolipop Chainsaw, but that's par for the course with Japan more often than not.

It's the consumers who are driving developers to portray women as they often are in games. If there's a boys club to be found it is in the consumers and while it may be true that girls are quickly taking to games, the general feel is still that this is largely a male centric industry on the consumer end. And so developers are going to give what men want to see, which is sex, violence and male action heroes.

Also, as is often the case, having two different body models takes a lot of work on the developers end. So who are they going to choose more often than not? That's right, they're going to make a male model because that's been the norm and it's still the biggest demographic by far in the industry. Hell, even Bethesda games often end up using a tweaked male model for the female characters so you end up with women that have very man-ish skeletal structures.

Obviously bigger budget games have the time to invest in making separate models. But even Gears only finally got around to doing so in the last part of the initial trilogy.

[–]ONeill101 2 points3 points ago

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I always made casters females since dudes look weird wearing the dress-like robes.

[–]L3vi47h4n 1 point2 points ago

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The sole reason I always picked females in DA:O and DAII.

[–]Cerubellum 2 points3 points ago

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It depends what you view the character you are making as. If you view the character as yourself, the arguments brought up in the OP make sense , but if you are making up a personality for your avatar that is not you, then that is a different matter.

When I make a character in an RPG I will make up a character and act as that character would, rather than how I would act or gaming the system. I think this is close to the classical definition of role-playing and in a sense what I am doing is using the game to flesh out my idea of what the character I have made up is like by adding context.

[–]schwerpunk 1 point2 points ago

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I think most veteran RPGers would act similarly. Though in my case, I usually make one Mary Sue-type character that acts as I would in the game, albeit probably more ethically/bravely.

Some RPGs reward (read: merit) making multiple characters. For the ones that don't, I usually skip right to Mary Sue + some flaws/traits that I make up as I play.

[–]stoneage7 6 points7 points ago

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I always wondered what goes through the minds of people who look at the character creation screen in WoW and tell to themselves "Yes, I want to be a MALE Blood Elf."

[–]Stormkitty 6 points7 points ago

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Jazz hands. Always jazz hands.

[–]choopie 2 points3 points ago

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I'd be a male blood elf if they switched back to the old model.

[–]OneRaven 0 points1 point ago

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For me it was "I want my character to be an elf AND not look ready to snap under the weight of a legendary sword".

But then I rolled a mage because FIREBALL

[–]dbe -1 points0 points ago

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The female blood elves look terrible.

[–]Proc31 1 point2 points ago

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As someone who had 5 wow characters 80&85 and all of them are blood elf females I have to disagree with you there!

[–]sophalope 0 points1 point ago

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worse than the male?

[–]headasplodes -1 points0 points ago

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Nothing is worse than the male.

[–]Jacqland 3 points4 points ago*

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I'm a girl that plays as a girl because 90% of the time I don't have a choice and am forced to play as a male. Though I understand the arguments about female vidya characters being unrealistic, it doesn't bother me because nobody's realistic in video games. Though I'm not a fan of the reinforcement of stereotypes that games do, it doesn't bother me as much as when I see those same stereotypes in other media. Games are by definition unrealistic, and I'm okay with that for the most part.

I'm a bit sorry to say it, but a part of me thinks it's interesting that this really strict archetype for male characters is in video games. Men enjoy a lot wider range of acceptable body shapes/clothing/lifestyles/etc than women in other aspects of media, so maybe a narrow stereotype in games can help some men see just how unfair the standards for women can be.

edit for clarity because I was confusing people.

[–]Andergard 1 point2 points ago

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Though I'm not a fan of the reinforcement of stereotypes that games do, it doesn't bother me as much as when I see those same stereotypes in other media. Games are by definition unrealistic, and I'm okay with that for the most part.

I liked this bit of insight - though games are rather guilty of reinforcing stereotypes, I get more hung-up over Homefront's Fox News-style take on sociopolitical quandaries than on other games' oversexualised and stereotype-reinforcing male or female characters.

If I am going to shoot the living daylights out of aliens or generic "bad guys", or swing a bastard sword at vile trolls, I want this bonanza of entertainment to ideally include, among other things, tits.

I could get my proverbial panties in a bunch over the male stereotype in every Jason Statham-movie ever, but it's just as unrealistic as movies always were. Games are no different - a game with sexist-seeming characterisation is about as relevant for gender-debate as Conan: the Barbarian or Barb Wire. Or gods forbid, the Heavy Metal comics and related media.

Essentially, I draw the line at entertainment vs "real-life media". If something is meant to even partially reflect reality, its sexism is far more serious than any beefcake-supersoldier or scantily-clad elf-chick. True, entertainment can reinforce stereotypes (and often does), but as cynical as this'll sound, it'll always do so. All the better for serious attempts at actually well-executed and deep characterisations to shine through, as well.

[–]incestprincess 1 point2 points ago

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I'm a girl that plays as a girl because 90% of the time I don't have a choice.

What do you mean? Isn't the ability alone to play as female or male in a game in and of itself a choice?

[–]Jacqland 6 points7 points ago

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I meant that 90% of the time I'm forced to play a male character, so I choose to play as a girl whenever possible. Most games don't give you a choice between the gender of your character. 90% may be a bit of an exaggeration, but of the last 10 games I've played, the main character is a girl in only 1 of them (Harvest Moon Animal Parade).

[–]Contralto -1 points0 points ago

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Why wouldn't you have a choice?

[–]Jacqland 4 points5 points ago

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Uh...Because the devs didn't give me one?

I don't know how I'm explaining this badly. The last few games I've played don't give you a choice as to the gender of the character you're playing. Most games I've played have a male protagonist; Alpha Protocol, Amnesia, Bioshock 1/2, Crysis, Braid, Half Life, Stalker, etc. The only games I can think of off the top of my head with a forced female protagonist are Aquaria, Mirror's Edge, and Portal.

[–]Nhdb 1 point2 points ago

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Don't forget about metroid prime and lara croft :)

[–]sophalope 0 points1 point ago

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I don't know how I'm explaining this badly

"I'm a girl that plays as a girl because 90% of the time I don't have a choice" sounds like you HAVE to play female. it's in the phrasing

[–]PeritractOn top of the 'possible' list. 0 points1 point ago

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And most of the time, she does not - there are many games that do not give a choice of protagonist's gender.

[–]Contralto 0 points1 point ago

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I'm sorry, your post said that you're forced to play as a female 90% of the time.

Male makes more sense. I understand now.

[–]ponzicar 4 points5 points ago

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It seems gamers still have quite a few gender issues to work out.

Homophobia makes some guys shy away from playing as a woman because it's virtual crossdressing, while others never play as guys because they don't want to stare at a guy's ass all day. You can't really win when it comes to idiots like that.

Over sexualized female protagonists like Bayonetta are defended as being parodies, or their fighting abilities are supposed to make them strong women, and yet they still have the bodies of supermodels and the game was clearly programmed to show off their bodies. Why are there no mainstream games where the main character is a hot guy in a banana hammock, who shows off most of his ass when he does a special move?

And then there's the issue of scantily clad women on game box art and advertisements. When gamers of all ages have an entire internet filled with porn at their fingertips, why does anyone pay any attention to a few women shaped polygons wearing bikini shaped textures? Are gamers really so easily led around by their dicks?

[–]Andergard 2 points3 points ago*

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When gamers of all ages have an entire internet filled with porn at their fingertips, why does anyone pay any attention to a few women shaped polygons wearing bikini shaped textures? Are gamers really so easily led around by their dicks?

Entertainment, I guess (plus, porn doesn't come with gameplay, and the narratives are literally jokes). The same reason I put up posters of Luis Royo-artwork and the like; it comes down to the base reflex of "it's hot". It's not to imply any sort of depraved or desperate "thinking with our dicks" as the phrase is commonly used, but rather a sort of admittance that hot chicks are hot. I'm not being mesmerised past the point of conscious decision. Doesn't mean I can't appreciate a less sexualised female character, of course, or deeper sentiments than chainmail bikinis - quite the contrary, in fact. All the shallow appreciation for mindless violence and hot chicks in e.g. games provides a good counterpoint for enjoying other works by taking in a deep narrative, a wonderful aesthetic experience, or a complex characterisation.

Then again, I do find a lot of advertisement and "cover-art baiting" a bit tacky, but meh. Each to their own; I'd attribute this sort of thing to a harmless form of "I don't know much about art, but I do know what I like" kind of deal.

Why are there no mainstream games where the main character is a hot guy in a banana hammock, who shows off most of his ass when he does a special move?

This might hit more at the heart of the matter. I think the realisation that girls can appreciate "shallow entertainment" and sexualised characters is beginning to rear its head in film, but not in games as of yet. I guess active female gamers are already such a novel concept for the industry, that making sexualised games for them seems like aiming for too small a demographic to be "worth it", economically. I conjecture that it'll come around as well; as gaming becomes more and more gender-neutral and the player-base equalises its gender-balance, this thing'll crop up eventually. Doesn't mean people can't hurry it up a bit by making noise about this, but damned if I knew how to get the message across to the industry in a feasible way - especially since it's already a bit taboo in our "civilised and enlightened" society to enjoy shallow and base entertainment.

[–]ThreeBigTacos 1 point2 points ago

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My buddy usually plays as female characters, and he's straighter than an arrow. RE5- Sheva, Dead Island - a female character, the only game I've seen him be a male character (by choice rather than by default) is in Gears 3. I've never questioned him on it, but I don't see anything wrong with it.

Any stranger online, I'm not going to just say "LOL YOU FAG, YOUR A GIRL BUT A MAN, WHAT A FAG LOL". That's just inhuman, rather, I just shrug it off and usually joke saying something like 'Dude you make a hot female', or 'Man, your voice doesn't match your character'. Just stupid little jokes to tip off I'm friendly.

Answering your question: To put it bluntly, Sex Sells. The manly characters must have some appealing qualities, while the female characters have to appeal. For whatever reason, society eats it up.

[–]DarkHeretic56 1 point2 points ago

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See, I am a guy and I do this too, but the reasoning is sort of mixed. And it's not like I always choose female characters for everything either. It's sorta weird. I know TimeSplitters was the game where I started playing female characters a lot more. I think after that I just sorta picked them more cause... well it's a change from the norm. So many characters in games are guys by default, so every now and then when you do get a choice it's kinda refreshing to play a game from a female perspective. And then in games with heavy stories like Dragon Age and Mass Effect I try out both genders just so I can hear how the different actors portray the role. I think overall I just like that change in perspective. Video games provide a level of immersion that you can't really get from other mediums, and that really helps you get that unique perspective even more.

[–]EmoryM 1 point2 points ago

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Games use stereotypes because it cuts down on the need for exposition. That being said, I'm a dude so I play as dudes whenever possible. Except in SMB2 - Princess Toadstool is just OP.

[–]hakkzpets 1 point2 points ago

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You get a shitload of free stuff by playing as a girl.

[–]kassieplx 1 point2 points ago

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I agree with your assessment that some roles are stereotypically portrayed as 'male roles', while other are 'female roles'. Tell someone you're playing a tank? 99% of the time they'll picture a male. I feel like these roles are reinforced in games like Torchlight, Diablo, etc. where the character classes have fixed genders. It is a little problematic, and while I genuinely do like playing delicate female characters with stereotypical 'feminine roles' (as, despite my ranting, I am a fucking poster child for gender normative behavior), I think that if you want to play a female orc tank or whatever, you should be allowed to.

That being said, I find that overly-masculine male characters are often found in games that have overly- feminine female characters. I think that speaks more to a type of game that makes every single character over the top, though there are definitely exceptions. That trend is also generally not one I'm a fan of, as it doesn't really make for interesting characterization or character development (the exception to that being when game developers intentionally make everyone exaggerated for humor's sake, like in games like Bayonetta.)

[–]Contralto 1 point2 points ago

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I am a female that plays as a female, because I AM the hero. I play games to enjoy them first and to save the world second.

Samus was something of an idol to me growing up.

[–]choopie 1 point2 points ago

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Maybe American gamers hate going out of their little boxes of gender stereotypes, so the only way to play as someone other than a big hulking mass is to play a girl. Every time the discussion of jRPGs come up, there are always comments mocking the characters for being too girly and effeminate. Also, IIRC there was a controversy over WoW's male blood elves, where they had to change the model into something more bulky because nobody wanted to play a "gay" looking guy.

But IMO, I wish there were more feminine male and masculine female characters in games.

[–][deleted] 1 point2 points ago

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I wish there was more variety with both genders. Though, there tend to be more games where you can play normal average-guy (Silent Hill is the first one that comes to mind), while every female is the same body type (Thin, big tits) with small variation (Thin, small tits).

Basically what I'm saying is that I want dumpy housewife to fight zombies and boring mcofficejob to beat up aliens.

[–]crashusmaximus 1 point2 points ago

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I have one friend who frowns on this and refers to it as manjina. He always told me that if your avatar was supposed to be an idealization of yourself, than by using a gender opposite your own was a display of sexual confusion.

However, I also have another good friend who seems to doomed to be forever alone; he often uses an excellent justification for using an avatar of the opposite gender; "hey, I'm going to be staring at that characters backside for hours; might as well make sure it's a good one to stare at."

[–]Andergard 1 point2 points ago

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He always told me that if your avatar was supposed to be an idealization of yourself, than by using a gender opposite your own was a display of sexual confusion.

This is of course assuming that the avatar is indeed supposed to be an idealisation of the player. Damned if my idealisation was a seven-foot antropomorphic bull with branches and leaves on his clothing... Does this friend of yours always play human as well, then? Because roleplaying is a concept that some people find frightening, due to their own reluctance to try the concept on any deeper level than "Omg, I rolled a natural 20!" If I were to be frank, I feel that wariness towards roleplaying, if anything, hints at identity confusion.

However, I also have another good friend who seems to doomed to be forever alone; he often uses an excellent justification for using an avatar of the opposite gender; [...]

I presume your friend is clearly just, hmm, compensating for limited social contact with females by getting his kicks from virtual females? Because a good friend of mine uses the exact same cliché of staring at an attractive backside, and he's not the sort of fellow to be categorised as 'forever alone'... Some actually mean it when they say it, and at the end of the day, well, yeah - I'll refer to my other posts somewhere (further up, I think) in this thread.

[–]crashusmaximus 0 points1 point ago

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Mr. Idealization typically only went for the "pretty" races; elves humans draenai etc, so you might be on to something.

[–]Andergard 1 point2 points ago

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Well, I can't really fault a streak of narcissism in wanting to express an idealised fantasy via games - after all, that's part of the reason games exist. I would however ponder this "Mr Idealisation" and his aversion for taking up an unexpected role (e.g. "roleplaying a female character" or what have you).

At the end of the day, some people just don't have the same penchant for roleplaying, while others are a bit too unsure of their own "roles" to genuinely enjoy the perspective-shift involved in roleplaying; this last bit of course leans on more elaborate roleplaying (decent pen n' paper, not just hack n' slash-avatars), but it remains a valid point throughout.

[–]muoncat 1 point2 points ago

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I have about a 50:50 split between male and female characters in all the RPGs I play. I do it because it gives me more options for roleplaying. If I'm in the act of making stuff up anyway, why should I limit myself to just one gender?

also it's usually more interesting to play dress-up on women, and that's like half the fun :P

[–]44Dave 1 point2 points ago

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I will usually choose a woman because that is as escapist/opposite of my life as I can be.

[–]Gungnir111 3 points4 points ago

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Both genders are oversexed in modern games. Guys are built like tanks, with limbs like tree-trunks, and chicks have massive boobs, dress in sub-optimal clothing, and are skinny as fuck.

[–]Narrative_Causality 3 points4 points ago

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I've heard a couple of responses...(such as) the rather odd "I'm roleplaying. I like it this way"

On behalf of roleplayers everywhere, fuck you.

[–]famousninja[S] 5 points6 points ago

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I'm one of them. Self referential humour is fun.

[–]Proc31 -3 points-2 points ago

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Honestly if you don't think roleplaying is games is "odd" you really need to think about it for a second. I'm not saying it is bad or that you should feel bad about it, but you are lying to yourself if you think it isn't "odd".

[–]Narrative_Causality 2 points3 points ago

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I suppose every book writer and screenplay writer is "odd" for roleplaying, as well?

[–]Proc31 -2 points-1 points ago

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Yep. There are significantly more people who don't write though I don't think writing a book is roleplaying in the way we are speaking about.

[–]arrjayjee 2 points3 points ago

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I prefer to play females because kick-ass chicks amuse me and turn me on. A nordic girl whacking Daedra with a massive axe, or a FemShep in tight-fitting armour sniping aliens from a distance is both attractive and cool and awesome.

Plus, if I'm going to be staring at someone's ass for hours on end, I'd like it to be a cute chick.

[–]Servalpur 0 points1 point ago

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The avatars are used to portray what society considers to be attractive, because no one wants to spend their money or time on a game that makes them feel unattractive or ruins their escapism. Modern games exist to make money, so they create an avatar with which the majority of their consumers will want to play with, so they can get sales.

Also, the same things influence the female avatars as well, only generally it's not female opinion driving those avatars, it's male. You think most women want to play as a scantily clad warrior women? Probably not. They might want to play as warrior women, but the vast majority of women I know would rather have a decent pair of armor, rather than a breastplate that barely covers the actual breasts.

[–]onthedroidx 2 points3 points ago

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because no one wants to spend their money or time on a game that makes them feel unattractive or ruins their escapism

Agreed, but I must say that comparing myself to the perfect body image that is presented on screen already can make me feel unattractive. I'd think that a character with standard/substandard looks wouldn't make me feel unattractive, but might actually increase the likelihood of a connection between me and the character.

[–]moarroidsplz 0 points1 point ago

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I think this is where character-customization comes into play. I adore it because it makes my character my own, plus it allows me to play with a character that represents my own ideals of beauty.

[–]Orca- 1 point2 points ago

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You have no idea how much I want every game to have the Saints Row 2 character editor.

I want to make a balding potbellied male bloodelf with a pornstache that talks like a chick. Why? Why not?

[–]anon97 0 points1 point ago*

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Yeah, I started playing female characters in WoW because the male characters look absolutely ridiculous in that game. The females (with the exception of anorexic-looking blood elves) are at least realistically believable. It felt backwards at first, but that wore off quickly. Now I commonly choose to play as female characters in other games. They just look nicer, even when they aren't some kind of pinup model. On a related note, I noticed that the death sounds my female Spartan made in Halo were much less rage-inducing than the male death sounds. I never expected that.

Edit: Forgot to mention that the only time playing as a female feels weird is when someone starts flirting. Whether it's some desperate dude on WoW who thinks he's talking to a girl or some hotshot male NPC, that gets really awkward. I just avoid that when I can.

[–]bharder 0 points1 point ago

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I'm male and I guess I play as a male character because it's easier for me to identify with. I don't role play, but in MMOs I tend to give my avatar "character" in the same way that people think of their pets as having character. I tried rolling a female avatar in WOW once and I abandoned it because it felt dishonest.

Outside of MMOs it doesn't really matter to me. If the protagonist is female and it's a good story/game, then great. But if the story is gender neutral and I have a choice I'm going to play a dude. I don't think all people choose characters the same way though. ie: identity, quantitative advantage, rping, cartoon porn, latent homosexuality, etc.

[–]dragossk 0 points1 point ago

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I remember there being some problems in my guild when I played WoW when someone who claimed was a girl wasn't actually a girl with a "oh, i thought we were roleplaying" when it blew out of proportion. This was on a non RP server. Apparently he was given access to the girls only chat used to discuss private stuff.

I did catch on earlier it was a guy, after some stuff he said during some raid in warrior chat, but I had never been bothered about it.

As for me, I use male char for MMO, followed by Warrior type = male , Ranged/Mage = Female which I also use on SP games. Now that I look back at it, I do seem to play a lot of ranged.

[–]AnotherWorthlessFuck 0 points1 point ago

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I don't honestly know why I play as a female character more often. Generally it goes like this;

  • is there cool facial hair for males? if yes, then I am a male if no, then I usually play a female, unless they look incredibly horrible.

[–]jmarquiso 0 points1 point ago

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When a friend of mine and I were playing the DCUO Beta, my wife looked over my shoulder and equated it to playing dress-up with dolls. I had to admit, she had a point.

As for me, I switch in between male and female avatars. I would like to see more female characters in single player games, but apparently they don't sell well.

[–]LivingReceiver 0 points1 point ago

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Whenever I play Gears of War online now I use a female character because they are half the size of the male characters. It's always just felt weird looking at the men in those games. They never explain it in the lore why all the Cog characters are so chunky.

[–]Ruiner66 0 points1 point ago

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I usually will do a mixture of both spread out among all my characters. I myself don't actually role play, so I never saw the issue. But some odd people get all bent out of shape about gender matching characters which I find hilarious.

[–]Promethium 0 points1 point ago

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I play a Human Male in real life. Why would I (role)play one in a video game?

[–]abovewisdom 0 points1 point ago

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As a mid 20s male myself I have also wondered why I choose female characters in some of my games but not in others. What I love is that you do have the choice a lot of times. Sometimes I feel like playing the burly male and sometimes I feel like playing as a girl. I think the reason they the stereotypes exist is it gives you a way to be something you are not. Maybe you have no muscles in real life but in the game you can be buff as a body builder. That appeals to a majority of gamers. Personally I'd love to see more games that don't play to the safe side or at least would give you a choice.

[–]adelaidelaide 0 points1 point ago

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Depends entirely on the culture from which the game comes from and where the person who is playing it grew up as well as their own idiosyncrasies. For example, compare TERA with WoW. The reasons will vary person to person.

I play as a girl because I am one (unless it is gender locked like in Dragon Nest) and I often play Tank or healer because I like the gameplay.

I know guys who will NEVER play a female role just because the idea of masquerading as a female repulses them. People have different tastes. My idea of a good time: Play and choose whatever makes you happy.

[–]Captain_Midnight 0 points1 point ago

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Gaming is partly escapist fantasy. It allows to do things we never would or could do in real life, or it gives us access to extremes that we would never otherwise experience. It gives us a novelty factor, too. In persistent online games, it gives us a costume to wear -- an alternate identity we can use for a while and have fun with. As the saying goes, most people are pretty average. Gaming allows you to pretend that you're not.

A testosterone-fueled, gravelly-voiced avatar brimming with grim determination and piles of ammo is often ridiculous. But in moderation, it can be at least a guilty pleasure.

[–]cuddlyogre 0 points1 point ago*

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The reason everyone looks the same in any type of visual media is because most artists are taught from the same school of thought. They are almost always told to exaggerate the features of the heroes and villains to make them stand out. The idea is that if your hero looks just like a stand-in then the viewer may be confused as to who to pay attention to.

If I were in that position I would hope that my readers or watchers or whatevers were more intelligent than that. And if I had doubts, I would employ other methods to differentiate my character from similar looking actors. If that means washing out the color of background characters of not allowing them to take up to much screen space then that's what has to be done. The characters I come up with do not follow the accepted practices for physique. I make sure that they have the type of body they would have realistically developed. Anything else feels cheap and overdone.

A fast fighter does not look like Ryu or Chun Li from Street Fighter 4. All that bulk does i slow you down. Ivy's features from Soul Caliber would be an awful weakness in battle, whereas Link in the Zelda series would be far more suited in the tasks he performs.

[–]Antikristus 0 points1 point ago

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I don't really play rpg's or anything like, but when I do, I usually play as a male, trying to make the character like me (because I'm fucking awesome) but some games don't even give you the option to play as a long haired dude, or do it poorly. So I'm usually the long haired guy in the long coat, but sometimes when it doesn't look good I make random choices.

I have had female characters in some games, usually just to check what's the female creator like or sometimes the game is just better as a chick. Like in Mass Effect, the female voice acting is told to be superior to the male one. (And the male looks awful IMO, the same meat head than in every other shooter and it's not really that customizable.)

And if the female body is done nicely, it's can be a pleasure to watch, sure.

[–]Sheol 0 points1 point ago

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When playing games, my younger brother would always choose the female characters, we used to tease him a little it for it here and there. Now as a teenager he is openly gay. I don't really have a conclusion to draw, but I think it might add something to the conversation.

[–]looooooooooooooooool 0 points1 point ago*

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To be fair... the body required to preform in a video game would definitely lean towards the fairly muscular side. You know how awesome my quads would be if I squatted as much as they did in gears of war? While videogames might be reinforcing masculinity stereotypes, they really only emphasize the physical aspects.

Now female videogame rolemodels are completely unrealistic. At least male rolemodels encourage a physical well-being. The ladies though... Lets get past the ridiculous exaggerated busts, you expect me to believe she's being that physically active and still skinny as a twig?! Fuck that. She can swing a sword, take a hit and still stay standing in heels? Fuck that. I get that videogames are a fantasy, but if there's any detrimental stereotypes... the ladies get the worst.

If you give me a skinny Ezio, there had better be a minigame to help him struggle up a ledge.

Joking aside, I would really love to see a game where you change over the course... Like if you started off skinny, but slowly bulked up throughout the game.

[–]T_Wrecks 0 points1 point ago

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In the Fable series, your character buffs up as you improve your melee abilities.

[–]PeritractOn top of the 'possible' list. 0 points1 point ago

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The characters in Gears of War are muscled enough that they would probably experience reduced mobility - it is possible that biological realism would prevent the game from using its signature mechanic.

Also, I think a skinny Ezio might have an easier time of climbing ledges - less to lift with, but far less to lift.

[–]looooooooooooooooool 2 points3 points ago

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I couldn't really speak to whether the characters in gears 3 would have trouble moving... but most of the characters (looking down at you cole + clayton) don't really seem that far off from some of the people I've seen at the gym everyday. However, they definitely have have the physique of someone working at least 2 hrs a day, and I don't know if you could attain that physique from running around on the battlefield (perhaps everybody takes turns benching lancers?).

Speaking about Ezio, you're right, he definitely would want to be on the thinner side. However the speed at which he climbs would require a very fit physique, so more like a gymnast (very strong core and shoulders) than a roided-up hulk.

I was more attacking the point that video games shouldn't look like an everyday joe. If the character is running around doing shit their real life counterpart would probably be fairly fit. I still would love to see a game like assassin's creed where you're character was slightly out-of-shape (give me a potbelly ubisoft) but gradually shape up over months and years in the game's story.

[–]CapnSammich 0 points1 point ago

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I disagree, undead males make great rogues and aren't built like tanks :V

[–]Merew 0 points1 point ago

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I'm a guy who plays a girl because it's interesting. In games where gender accounts for what equipment you wear, female clothing is usually cheaper. In games where being different genders gives you different dialog, I already know what a guy would do in those situations so there's no difference there. It gets awkward in rpgs that let you have a girlfriend though, unless the girls aren't interesting.

[–][deleted] 0 points1 point ago

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It depends, really. If I'm getting into the game for complete immersion I'll play a male character somewhat similar to me. If I'm playing a game like WoW where your characters stop being avatars and start just being a choice of a different playstyle, I'll mix it up.

[–]this_sort_of_thing 0 points1 point ago

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Oh please, you complain about the masculine overly macho males but nothing about the hyper sexualised women that are portrayed, you don't get normal in video games, even the normal chicks look like models.

[–]PeritractOn top of the 'possible' list. 2 points3 points ago

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Alyx Vance? Chell? Every single person in Morrowind/Oblivion?

[–]criscothediscoman 0 points1 point ago

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In Fallout 3 it was advantageous to play as a female. Femme Fatale was a perk that gave an %10 damage to male NPC's. Males could take the Lady Killer perk, but there are few females roaming the Capitol Wasteland.

[–]atlangler 0 points1 point ago

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I like to take on which ever role in an RPG seems to fit me the best. Since I'm a guy, I want to be represented as such in the video game I'm playing. It is as simple as that.

Maybe you're insecure about playing a masculine hero because you're not too masculine yourself?

[–]sideways86 0 points1 point ago

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i notice you got downvoted for this - you could've phrased it better.

I suspect/hope you meant something to the effect of 'Maybe you're unhappy playing a hyper-masculine hero, because you're not AS hyper-masculine as the characters represented in most games?'

Which was in fact almost exactly what the OP said.

[–]atlangler 0 points1 point ago

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Well my point is that I identify more with a hyper-masculine hero than a female character because the hyper-masculine hero and I both have a penis (well I assume so) and also we both find fart jokes funny. A female character has both a vagina and breasts. Unfortunately, that makes it hard for me to identify with her.

The OP came off condescending to me when he said:

Are we all so insecure in our own sexuality that we need to reminded of this?

When to me, it is the exact opposite. And if anything, it seems like he just isn't secure in his own sexuality and masculinity - so he plays a female character that makes him feel less bad, or forget, about his own insecurities.

I assume I hit close to home with that comment, so he downvoted me.